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Diddy Kong Racing Nintendo For DS

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Download Diddy Kong Racing Nintendo DS

download Diddy Kong Racing DSEveryone was taken aback when Microsoft took possession of the Rare Company. Everyone believed that it was impossible for the Rare games to get back into the Nintendo system ever again. Even though Rare didn’t produce any games for the Nintendo game consoles, they did make some plentiful games for the Game Boy consoles and it is now they have chosen the Nintendo DS. Diddy Kong was launched to the mixed reviews of 1997 regarding the Nintendo 64.

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Back in the game – Diddy Kong Racing Nintendo DS

Now years later the game is back again to hook the players with the infinite number of engaging tasks which are given in the game. The comeback game is much the same and not many changes are visible. However, you will find some new characters, new race modes and some better touch screen controls. Having said that, there is something more- Online multiplayer mode! Yes this feature is exciting as now you can challenge all your friends for some adventurous races. -> Download Diddy Kong Racing For DS

Characters involved in Diddy Kong Racing DS

diddy kong racing for dsIn total there are 8 characters that make the basic foundation of the game. These characters are Dixie Kong, Bumper, Pipsy , Diddy Kong , Conker, Banjo and Krunch. Unlike most of the racing games, the Diddy Kong Racing actually has a story which lets you know why you are racing. You will realize that a giant evil pig called Wizpig has taken over the island which is home for many cute little animals that have this amazing talent of talking like humans. Because of the hell created by the Wizpig and his minions, the inhabitants of the island send a letter to Diddy Kong asking for help. Diddy Kong then rounds up all his chums and then they first race against each other and then finally race against the evil pig and then defeat him and save the people from their monarchy.

When Diddy Kong reaches the island, he is ushered to the racing quest and is taught about the basic of the racing by a purple genie elephant called Taj. You see, this is why most of the racing games don’t have the stories behind the racing. What the players want is mind blowing racing tracks and even mind blowing racing vehicles. Nobody would love to hear what a talking elephant says or why the hell the island inhabitants are tortured by evil pigs. It all seems absurd but the good thing is that there is not much time wasted in the exposition of the story.

Diddy Kong Racing DS Nintendo DS Review – Video

Diddy Kong Racing Nintendo For DS – A Gun Game!

All in all, the game is good though not splendid. The touch screen elements have certainly added a wow factor to the game and it is very entertaining to play the game. However, players would have really appreciated if more focus was given on the racing part instead of the lame story behind it. If you can stand long cut scenes of the storyline and really love the racing portion of the game, this game is for you then. However, if you have low patience, you better avoid it.

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January 27th, 2012 at 3:25 pm

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Donkey Kong Jenga

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Two classic games: the arcade favorite Donkey Kong and the tried and true challenge of Jenga. You wouldn’t think at first that they would go together, but they actually do if you think about it. Donkey Kong is all about maneuvering through a teetering construction tower, and Jenga requires you make your wobbly tower as [...]
GamerDad: Gaming with Children

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February 15th, 2011 at 4:09 am

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Donkey Kong Country Returns review

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During the mid to late 90′s the Rare’s Donkey Kong Country series were my favourite games. Intense platforming action combined with graphics and music so awesome that you couldn’t believe they were coming out of a 16Bit Super Nintendo. I could also go as far to say that the original DKC was (and probably still is) my favourite 2D platform game of all time, Super Mario purists may scoff but there’s something I really like about the British take on the platform genre. In my opinion Rare were very innovate in bringing prerendered graphics to the SNES and they also created a unique platformer that fit right in between the slow pace of Mario and the speediness of Sonic.

Donkey Kong Country 64 (1999) was the last game in the series that was created by original developers Rare, its higher res visuals and massive levels ensured it was unique for being the first Nintendo 64 game that required compulsory use of the N64 (Ram) Expansion Pack. During the intervening ten years we’ve seen some other Donkey Kong games such as Jungle Beat; an unusual platformer that could be played with the GameCube Bongo controller. However none of these DK games really captured the essence of the Country series.

So it was a surprise to everyone when Donkey Kong Country Returns was revealed at last year’s E3 convention. Not only was it totally unexpected to see a return to this forgotten franchise but the game was being developed by Retro Studios, creators of the Metroid Prime trilogy. Donkey Kong Country Returns for Wii is brand new entry into the series that goes straight back to the roots of the original DKC game rather than incorporating the gimmicks from the later titles. Just like the original DKC game, our heroes Donkey and Diddy awake from the lazy existence of relaxing in the jungle to find that some nasty bugger has stolen all of their bananas.

The Kremlings aren’t to blame this time. A strange race of musical creatures known as the Tiki Tak Tribe are using their hypnotic powers to control the minds of the jungle inhabitants. We see everything from Giraffes to Elephants all becoming slaves to the relaxing rhythm, they then start carrying those precious bananas away into the sunset. As you can imagine, Donkey and Diddy are not best pleased and immediately give chase – thus our game beings.

I hope you’re ready for some of the toughest platforming action since Mario & The Lost Levels because this game is one unforgiving beast. Now I’m sure you’re already used to 2D platformers so I will not insult you (too much) by describing what you actually do. Initially you start just with Donkey as you progress through the level rolling and jumping across platforms, pits, spikes and other obstacles. Almost all of the enemies in the game can be defeated by a simple roll or a stomp on the head but later on you will encounter some that will need differing tactics.

When you encounter a DK barrel you’ll be able to join forces with Diddy Kong which will give you two major advantages. Firstly this doubles your hit points from two to four making things slightly easier. Secondly Diddy’s new jetpack comes in very useful because it allows the pair to hover in the air for a couple of seconds, this combined with a long roll and jump will result in some very long jump distances. A Donkey Kong Country game wouldn’t be the same if it didn’t feature some of its most famous features now would it? Barrel Blasting, Tyre Bouncing, KONG Letters, Minecart Crashing, Secret Hunting and not forgetting those Animal Buddies. In fact almost everything that made the original DKC title is here in Donkey Kong Country Returns.

It’s all very well copying and pasting stuff from the original but often it is what you add and what you take away that makes the most difference when creating a sequel. There are several changes in DKCR and let’s go over the main ones now! First up the two player tag team mode has been reworked and is now a fully fledged real-time coop system that is very reminiscent of New Super Mario Bros. As long as you have enough life balloons you can survive on a stage indefinitely by resurrecting each other. On the other hand things are much more hectic when the two characters are independent, the camera will be constantly zooming in and out to fit you both onscreen (Smash Bros style).

A new Rocket Barrel provides some serious fun which rivals the minecart rides in terms of difficulty. You need to safely steer the Kongs through a tricky obstacle course with only the power of thrust or gravity, kinda reminds me of the lava magic carpet stage from Disney’s Aladdin on the SNES. The Kongs also have some new moves to show off. I’ve already mentioned Diddy’s Jet Pack but that’s not all folks. You now have the power of blow. That’s right you can now crouch down and blow the petals off flowers to reveal a bonus, you can also blow out enemies that are covered in flames that would normally be too hot to jump on. Climbing has been improved too, previously the only things that you could climb before were ropes and vines. Now you will encounter patches of thick grass on walls and ledges, this really helps with additional vertical gameplay and the hiding of secret bonus rooms.

Oh I guess I should mention that Diddy Kong has a peanut gun, the funny thing is I didn’t realise this ‘til after I finished the game. I didn’t use it once! So who remembers the animal buddies? Yeah we know that they’re basically Yoshi from Mario but they were all so damn cute. Well there is some good news and bad news; Rambi and Squawks return but the rest of the gang don’t even get a mention. The lack of swimming levels mean there’s no Enguarde but why we don’t get to see Expresso the Ostrich and Winky the Frog is beyond me!

Last but not least comes the Super Guide; designed for those not as finely tuned to ball breakingly hard platformers as some of us. After around six failed attempts at clearing a level you will have the option of getting Super Kong (the CPU) to finish the level for you. This might be great for getting past a tricky level but you get none of the rewards, my advice is not to use it – I didn’t and I’m still alive aren’t I? If you need more lives or invincibility potion then you can just visit Cranky’s Store and spend some of your banana coins.

Many people have complained that there is no classic or gamecube controller support; I agree that it would have been fun to play it SNES style but I was more than happy with the WiiRemote and Nunchuck scheme. I found them intuitive and responsive enough and I think most people will be fine after a bit of practice. Much has already been said of the graphics of DKCR. The switch from prerendered to polygonal has been fairly successful, everything is lush and detailed to the max. The rumours are that there are six times as many polygons on screen than Metroid Prime 3, which to this day is still considered to be one of the Wii’s hottest looking games.

Alright I’ve been holding it off for as long as I can but we need to talk about the music. The OST from Donkey Kong Country is epic and loved by millions worldwide; Retro made a rather interesting choice to not create a new soundtrack but recreate and remix the original. In short it is certainly amazing to be listening to the classic tunes in this new game but it can’t go without saying that despite the huge leap in technology; these remixes just don’t compare.  Donkey Kong Country Returns for Wii is a really fun title and certainly one of the best 2D platformers on the system. There’s just something magical about the speed and subtlety of the level design, one moment you can be blasting breakneck through barrels and at other times you’re hopping slowly from platform to platform with pixel perfect precision. The variety of level types is great. The easier Jungle levels are the most like the original but as you progress right up to the deviously hard Factory and Volcano you will be testing your skills with moving platforms, fire, steam and gravity switches amongst other things.

I estimate that you’ll take around ten hours to finish the main game but you’ll then have to go back to find all of the hidden Jigsaw pieces and KONG letters if you want to unlock all of the game’s secrets. There is an image gallery, music gallery and even a whole set of hidden levels – which are even tougher than the main ones! If you’re ready for the toughest and prettiest platforming on Wii then like me you’ll go bananas over Donkey Kong Country Returns on Wii. What else but 5 out of 5?

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Donkey Kong Country Returns review pics

Donkey Kong Country Returns review screenshots

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Wii Game Reviews

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February 10th, 2011 at 2:51 pm

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Game Review: Mario vs Donkey Kong Mini-Land Mayhem (DS)

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Mario just keeps on trucking with more titles under his toolbelt. One of my favorite franchises goes back to his roots of jumping and climbing after Donkey Kong. In the Mario vs Donkey Kong series on Nintendo handhelds, Mario (and his assistants) scamper up scaffolding and other obstacles to reach his nemesis. What I like [...]
GamerDad: Gaming with Children

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February 4th, 2011 at 1:26 am

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Wii Donkey Kong Country Returns

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Wii Donkey Kong Country ReturnsDonkey Kong Country Returns . Inspired by earlier games in the Donkey Kong Country series, Donkey Kong Country Returns is a new take on a beloved Nintendo franchise. The first Donkey Kong Country game developed for play for Wii, this new iteration blends familiar actions, levels and characters with a whole new graphical treatment and feel, as well as new control schemes and play options. Features include: a co-op play option allowing you to team up as Donkey Kong and Diddy, radically different visuals ranging from nearly 3D treatment to others that appear in silhouette, two different controller schemes and more.

A New Country for Old Friends
Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong’s banana hoard and stolen his stash of bananas – and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong.

Gameplay
Like earlier Donkey Kong Country games, Donkey Kong Country Returns is a side-scrolling platformer, but although the game contains classic references, as well as levels and activities reminiscent of earlier games in the series, it is far from a remake. In fact, Donkey Kong Country Returns stands very much on its own not only in its nearly 3D status, but also in its new visual treatment and control scheme. The game features the familiar team of Donkey Kong and his little buddy Diddy Kong. The goal is make your way across Donkey Kong Island collecting bananas and search for hidden items as you swing on vines, ride mine carts and more as you avoid the variety of enemies and situations set against you. New silhouette graphical treatment of both game heroes and enemies in certain levels also introduces new challenges, as players must perform all actions from within an entirely new perspective. The game also features the players choice of either the Wii Remote/Nunchuk controller configuration, or a sideways oriented Wii Remote. In addition to simple navigation and jumping movements, the Wii Remote also allows for a variety of other actions, including: ground pounds, rolls and even air blowing with simple, yet timed shaking of the remote.

In addition, the game also contains fun and user-friendly co-op functionality. In co-op mode players take on the role of either Donkey Kong or Diddy. Both characters have abilities of their own, but work together. Beyond this the game takes possibilities for cooperation even further, especially with players of different skill levels, as Diddy can if need be simply rest on Donkey Kong’s shoulder and let him do all the work at times. In the event of death, either character can also be revived by the other by hitting a Donkey Kong barrel within the game. The game also continues the series’ use of additional animal friends such as Rambi the Rhino, who can serve as a battering ram and can be ridden in certain areas of the game.

Filed under: Adventure Tagged: Donkey Kong, nintendo wii, nintendo wii game, wii, wii adventure
Wii Game Review Recommended

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December 26th, 2010 at 3:54 pm

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Donkey Kong Country Returns, and So Have We!

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Donkey Kong Country Returns

Start tuning up Back in Black by AC/DC, or find the Welcome Back Kotter theme song on YouTube, because WiiBlog is back! It has been a long hiatus between actual posts on the site, and we apologize for that.

What better way to return than a post about Donkey Kong Country Returns?

I haven’t been able to play the game yet, as I’m receiving it as a gift for Christmas. So expect a review sometime soon!

To keep me, and the rest of you who haven’t played it yet tided over, here’s a list of review scores and snippets released thus far…

The Escapist: Score – 5/5 Stars

Excerpt: Donkey Kong Country Returns deftly blends the familiar with the new, creating a game that’s just cute enough to keep you from throwing it out the window when you die for the umpteenth time. It’s hard without being cheap, charming while remaining challenging.

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IGN: Score – 9.0

Excerpt: Understand there are times where you’ll want to throw your controller against a wall — Donkey Kong Country Returns is not a cakewalk. It’s a hardcore challenge for the hardcore gamer, and because of its difficulty, it offers an amazing sense of satisfaction when you’ve completed a level that’s kicked your butt five ways to Sunday.

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Gamespot: Score – 8.5

Excerpt: Donkey Kong Country Returns doesn’t hide behind any gimmicks. This is a traditional take on 2D platformers, and it excels because the brilliant level design makes old obstacles seem new again. Every level hides a new surprise, and you’ll replay them over and over again not only to nab every hidden collectible, but also because they’re exquisitely entertaining. Fantastic visual design and a catchy soundtrack complement the core gameplay beautifully, making it a pleasure to enjoy the aesthetic aspects. It’s a shame there are some control issues, but you usually have only yourself to blame when you fall into a bottomless pit.

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GiantBomb
: Score – 4/5 Stars

Excerpt: Nintendo’s got an uncanny knack for knowing when it might be a good time to bring one of its hallowed franchises back to the fore, and sure enough, now seems like as good a time as any for more Donkey Kong Country. And Retro has done a fine job with this new installment, which has Nintendo’s trademark fit and finish all over it. If you’re yearning for solid, demanding 2D platforming and can look past some slightly misplaced motion controls, you could do far worse than Donkey Kong Country Returns.

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Metro.co.uk: Score – 7/10

Excerpt: In the end we enjoyed this game a lot more than we expected, but it still feels like you’re enjoying it for ulterior reasons. Previously it was because of the graphics, this time it’s because of the nostalgia. Not just for the series itself but for the simple charms of a well-designed, gimmick free 2D platformer.

Wii Blog: Nintendo Wii News and Views

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December 22nd, 2010 at 2:52 pm

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Nintendo: Donkey Kong Country Soundtrack Is On Nintendo Presidents iPod

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During a recent edition of Iwata Asks Nintendo president Satoru Iwata revealed that he has the classic soundtrack to the original Donkey Kong Country on his iPod.

“I remember telling you during the first meeting to treat the music with care. The music for Donkey Kong Country is in my iPod and I often listen to it even today. I don’t often do that, but Donkey Kong Country had so many memorable tracks that I bought the soundtrack CD.

I think one reason so many people loved the Super NES version is that the music – in addition to the amazing graphics and fun gameplay – really spoke to them.”

Tom Ivey, Senior Designer for Donkey Kong Country Returns, agreed. “I think it’s great music,” he said. “Donkey Kong Country was such a unique game, and when people talk about the game, many of them mention the music.

“But I think it must have been hard work for Yamamoto-san, who did the music [for Donkey Kong Country Returns]. Nintendo did the basic background music and Retro Studios did the sound effects. Yamamoto-san remade the old sound and also had to make new music appropriate to the atmosphere of this particular game.”

- Iwata Asks

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Filed under: Nintendo Tagged: donkey kong country, ipod, satoru iwata, snes
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December 8th, 2010 at 11:57 am

Mario vs Donkey Kong Mini-Land Mayhem!

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Mario vs. Donkey Kong: Mini-Land Mayhem! is a single player Puzzle game for Nintendo DS and DSi that rekindles the classic struggle between Mario and Donkey Kong in which the fate of a pretty girl hangs in the balance. The third handheld game in the Mario vs. Donkey Kong franchise, Mini-Land Mayhem! features a unique [...]



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November 21st, 2010 at 7:37 pm

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Donkey Kong Country Returns – Review Roundup

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Destructoid – 100
With a ton of incredible levels to conquer; gorgeous, perfectly designed graphics (wait until you see the first sunset level!); retro-inspired music; and smooth, flawless gameplay, videogames don’t get much better than Donkey Kong Country Returns. I can’t recommend this game enough.

1UP – 100
Donkey Kong Country Returns hits all the right spots; it’s filled with childhood nostalgia, stunning visuals, and mentally taxing challenges. The game offers a wealth of inventive, wild fun and works even for those with no inherent emotional attachment to the cartoon gorilla on the cover.

Game Informer – 95
I’ve been looking forward to this game for months, but the final product blew me away. It’s gorgeous visuals, awesome boss battles, varied stages, and cleverly hidden secrets guarantee gamers will have a great time revisiting this classic franchise… One of the best platformers I’ve ever played. [Dec 2010, p.124]

Game Revolution – 91
DKCR also has a ton of replay value for completists.

GameTrailers – 90
It’s a clever and challenging platformer that consistently hits the sweet spot between fun and frustration. You’re guaranteed to rage in a few stops, but at the end of the day, it’s still good to be Kong.

IGN – 90
Understand there are times where you’ll want to throw your controller against a wall — Donkey Kong Country Returns is not a cakewalk. It’s a hardcore challenge for the hardcore gamer, and because of its difficulty, it offers an amazing sense of satisfaction when you’ve completed a level that’s kicked your butt five ways to Sunday.

Joystiq – 90
Donkey Kong Country Returns proves that Retro Studios doesn’t just have a talent for first-person sci-fi adventures. This is a game that succeeds not because of incredible innovations, but simply because it was designed really well. Retro took a series I didn’t even want to care about, and made something great with it.

Eurogamer – 90
This game has the potential to win over a whole new generation, and to do so without eliciting any whinges from those of us old enough to remember the taste of a McRib washed down with Tab Clear.

Computer and Video Games – 88
An impressive, worthy successor to the Super NES series – but only the brave will finish.

Games Radar (in-house) -80
Donkey Kong Country Returns is a lush, vibrant re-imagining of the DKC franchise, but a barrage of cheap deaths, uneven difficulty and iffy motion controls keep it from matching Retro Studios’ previous amazing work with Metroid.

GameSpy – 70
I could have done without the gimmicky Wii-mote shaking (I lost several lives to misfired rolls when I meant to ground-slam) — but overall, Donkey Kong Country Returns is a (mostly) pleasant surprise and a return to form.

Donkey Kong Country Returns

Donkey Kong Country Returns
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November 20th, 2010 at 7:20 pm

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Mario Vs Donkey Kong Mini Land Mayhem Trailer

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Mario vs. Donkey Kong Mini-Land Mayhem! TrailerUploaded by ign. – Click for more console and PC gaming videos. Get you copy of this exciting game: Mario Vs Donkey Kong Mini Land Mayhem TODAY! Related posts No related posts.
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November 19th, 2010 at 7:28 am

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